Welcome to Planewalker Games! We are the home of The Broken Hourglass, a new CRPG in development for Windows, Macintosh, and Linux computers.
Technical FAQ PDF Print
Q: Which game engine does The Broken Hourglass use?

A: TBH runs on WeiNGINE, a new CRPG engine devised by Planewalker Games. WeiNGINE uses a new role-playing ruleset, cleverly dubbed WRPG.

Q: Does WeiNGINE use a 2D or 3D rendering system?

A: 2D. Graphics are an isometric (orthographic) projection simulating a three-dimensional landscape. This approach is found in some of the best-selling CRPGs of the past decade.

Q: Does TBH have a hard limit on party size?

A: No, but it does have a soft limit of five total members (one protagonist plus four joinable NPCs.) Difficulty and experience rewards will scale in an unappealing way for parties greater than five characters in size.

Q: Which platforms will The Broken Hourglass run on?

A: TBH will run on Windows 2000 and XP, and we expect it to be compatible with future versions of Windows as well as library support allows. Compatibility with Windows 98 and Me will be determined at a later date. We will explore options to make TBH available for Linux and Mac OS X as well.

Q: What are the system requirements of The Broken Hourglass?

A: Broadly speaking, we are aiming to make TBH playable on a wide variety of 21st century personal computers. Exact system recommendations will be available at a later date.

Q: How moddable is WeiNGINE?

A: Very. WeiNGINE was deliberately designed with distributed development in mind, and relies heavily on human-readable XML files for virtually all important game data. The exact scope of development tools and documentation which will be released, and how they will be released, has yet to be determined. It should be very feasible for any TBH owner armed with only a text editor to greatly customize their experience, if they wish.

Q: How technical will I need to be to mod WeiNGINE?

A: A wide variety of tasks can be accomplished simply by altering and creating text files. More advanced scripting tasks will require some mastery of WeiNGINE's internal scripting language, cleverly dubbed wscript. Wscript is derived from Objective CAML.

Last Updated ( Wednesday, 03 May 2006 )