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Mal Nassrin Economic Report PDF Print

It's the first Monday of the month, so we bring you a new glimpse into the world of The Broken Hourglass. Today's article comes to us from the unpublished notes of Redethe Hektor, Imperial economist, whose tour of the Empire brings her to Mal Nassrin just before things go south...

Mal Nassrin: An Economic Overview

Day 6

* Mal Nassrin commerce still frustratingly impenetrable and backwater in its organization. On sheer money supply alone is likely in top 15 Empire-wide in buying power (entirely too many sanguil are stuffed in mattresses and jars, however—these conservative and unimaginative people tend to save whatever they can scrape together, as though they can take it with them.) MN is a city of untapped potential, but most residents too content/fatalistic/moronic to realize it.

* Met last evening w/weaver's guild rep. Smelled of dye and old curry. Made no eye contact worth speaking of. Have concluded that trade and light craft guilds are weak to laughable degree in MN—unsurprising w/stagnant growth and soft demand. Heavy craft guilds continue to ignore Imperial seal on summons. Keep hearing they hold significant influence but have seen little evidence. Also, difficult to believe. Most buildings here fall into three categories—shacks, old and crumbling, crumbling and old. If builder guilds so powerful/active, where are their new foundations and spires?

* Is an unfortunate fourth category of structure here—gaudy estates of the newly rich. Pretenders whose idea of cuisine is adding a lemon wedge to the same goat shawerma eaten by the poor. Tasteless in more ways than one.

* Most important discovery of day, and possibly whole trip—

GOLD MINE!

Narimir's layer of precious stones and metals may be depleted (met grizzled old miner, 80 years if he was a day, rattling on and on about old days and fist-sized opals and etc.), but there is an untapped vein in the MN hippodrome. Legal and above-board exemption from Imperial bloodsport ban has intriguing (but v. long and not v. important) history. What matters is—enormous and untapped revenue potential for Imperial coffers, plus potentially useful/dangerous platform for public gathering. (perhaps why ban was instituted in the first place? Must phrase recommendations carefully. Some senators forget to bathe regularly but are very long on riot-control precedents.)

Attended arena "tournament" today. Stands remarkably full, and not just with poor/indigent/delinquent/etc. Show mediocre at best (dreadful shield technique, some fighters employed like had wet fish strapped to arm, had to refrain from screaming) but crowd utterly enraptured by four fights—no fatalities, no maimings, practically choreographed. Learned from snotty young man seated next to me that outcomes identical and virtually blow-by-blow identical to last week's show.

Asked casual questions—seems arena operators under no obligation to pay ongoing Imperial tax and pay only small tribute to city coffers. (unknown what other "protections" they may be paying—surely some.) Political agitation threat seems small—most popular gladiators offer only vague "be good to each other or we'll see you in the ring, nudge nudge" advice to citizenry but in wrong hands/under wrong influence, gladiators could start agitating.

Event admissions cheap, so taxation unlikely to harm demand. Suggest immediate 15 percent Imperial tax and 9 month study w/objective of using MN arena as model for loosening anti-bloodsport regs elsewhere. Too many sanguil in Imperial reach to ignore possibility. Gladiators will moan—can easily devise way to explain when Empire prospers they also prosper. Maybe license individual gladiators as well, controlling agitation threat? If nothing else, will offer free course in shieldwork to win favor.

Just dreadful.
Last Updated ( Monday, 06 November 2006 )
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